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Develop - greyboxing#1

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KerrOrion wants to merge 219 commits intomainfrom
develop
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Develop - greyboxing#1
KerrOrion wants to merge 219 commits intomainfrom
develop

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@KerrOrion
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samgreen and others added 30 commits February 19, 2024 17:45
Integrated Wwise.
Pressure Plates now play an activation sound and the clock tick sound.

The cave river sound now also plays, and has attenuation, making it very immersive.
…in the future). also jump animation (it doesnt really work)
# Conflicts:
#	Assets/Prefabs/Player.prefab
samgreenb and others added 30 commits May 3, 2024 09:25
Extra level design items,
updated secret ending,
updated skybox script
Made a duplicate for gameart and merged cave and lake into it
fixed some meshes
Added Fences to cave entrance + replaced the draggable with the broken fence
Added music box to breakable ice at gazebo
+ Tutorial Music
+ Changed the Void Footstep's Delay to be less jarring.
Made a script to make the a wall transition to the sunset skybox
an attempt at a script to made a smooth transition between the changing of the skyboxes
Added tree from art into grey boxing scene, been corrected from 100 to 85. Ready to be copy + pasted
Updated the 2 white plane walls in the cave to have a black material
I aint gonna lie, idk what i did here - went to a pub for a pint og guiness with jeff and joey, 2nd best guiness in town behind the casion
# Conflicts:
#	Assets/Scenes/Game.unity
# Conflicts:
#	Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset
- Added final cutscene music.
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3 participants