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- Status: Open.#29 In seannowotny/EcsPerformanceComparisons;
Create unit tests for Unity ECS
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is neededStatus: Open.#12 In seannowotny/EcsPerformanceComparisons;More performant, slightly more boilerplate heavy scenes for Arch and Unity ECS
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is neededStatus: Open.#8 In seannowotny/EcsPerformanceComparisons;Unity ECS EnemyTargetSystem is unoptimized
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomershelp wantedExtra attention is neededExtra attention is neededStatus: Open.#7 In seannowotny/EcsPerformanceComparisons;There should be a way to pause the systems which cause structural changes
enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomersStatus: Open.#6 In seannowotny/EcsPerformanceComparisons;Current Arch implementation of EnemyTargetSystem is incomplete and potentially unfair
enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededStatus: Open.#4 In seannowotny/EcsPerformanceComparisons;TeamAliveVehicles.Remove() is O(n)
enhancementNew feature or requestNew feature or requestStatus: Open.#1 In seannowotny/EcsPerformanceComparisons;