design: fork genesis bootstrap with per-node Jobs#83
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Formalizes how forked networks bootstrap into their own genesis state using per-node bootstrap Jobs instead of running fork genesis initialization directly on StatefulSet pods. This solves PVC multiplicity (each node needs its own PVC populated), resource isolation (multi-GB genesis files need more memory than steady-state), and halt-height control for coordinated fork launches. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
exportHeight + 1) for coordinated fork launchesbuildBootstrapPlan,GenerateBootstrapJob, teardown/handoff)Key Design Decisions
ForkExportHeight > 0onGenesisCeremonyNodeConfigforkExportHeightonGenesisCeremonyNodeConfig(set by SeiNodeDeployment controller)Open Items from Tide Team Review
The kubernetes-specialist and platform-engineer identified findings that need discussion:
Critical (must resolve)
NeedsBootstrappredicate returns false for fork genesis nodes → StatefulSet races bootstrap Job for RWO PVCdeployBootstrapJobExecution.Executeerrors on nil SnapshotSource → need dispatch logic for fork genesisMaxRetriesonConfigureGenesisinbuildForkGenesisPlan→ first S3 poll failure kills ceremonyWarnings (should address)
ConfigureGenesisredundantly re-downloads multi-GB genesis from S3forkGenesisParamsForTaskTypeshould reusegenesisParamsForTaskTypedirectlyTest plan
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