Skip to content

seuribe/uscheme

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

206 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

µScheme

An unpretentious Scheme interpreter in C#

µScheme is a work-in-progress scheme interpreter aiming for R6RS compatibility. It's main aims are:

  • Easy C# interoperability
  • As standard compliant as possible
  • Out-of-the-box support for the Unity game engine

Current state

As of February 2018 it supports most core syntactic forms and Tail Call Optimization. It evaluates expressions using a stack-based machine inspired by the one described in SICP. I'm implementing new features slowly, and adding unit tests (using NUnit) for every new addition.

It's organized as a Visual Studio 2017 solution, with a main project (uscheme) and a test project (uscheme-test). The code has no dependencies outside of the NUnit framework for the test project, so it should be easy to just open it from Visual Studio or other IDEs that support the format.

About

unpretentious small scheme interpreter in C#, to use inside Unity projects

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages