Create reference using relative path instead of absolute path in Maya#60
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qpskcn1 wants to merge 1 commit intoshotgunsoftware:masterfrom
Open
Create reference using relative path instead of absolute path in Maya#60qpskcn1 wants to merge 1 commit intoshotgunsoftware:masterfrom
qpskcn1 wants to merge 1 commit intoshotgunsoftware:masterfrom
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Hi! Thanks for the PR! Heads up that toolkit might already do what you are looking for, without having to make the paths local. Check out https://support.shotgunsoftware.com/hc/en-us/articles/115000067493-Integrations-Admin-Guide#Resolving%20file%20URLs If you set the env vars |
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When we open up an empty Maya scene and load some assets published through different OS, everything looks fine.
But if we open a Maya scene which have references created by loader under other OS, the path would be wrong.
For example, there is an asset located at our network storage, we use loader to create a reference in a Maya scene. At this moment, the reference we created uses path
/mnt/assets/brutus. Then we open this Maya scene in Windows, this reference would be missed since the path of that reference cannot be found.Using relative path could resolve this issue.