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Just realized you need full hunger for quick regen (oops)
co-author helped me match the code to the Java decomp. Works perfectly in parity with Java. Co-Authored-By: Alexandra-Myers <78748498+alexandra-myers@users.noreply.github.com>
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Description
Added quick regeneration to the player code. A certain level of hunger/saturation are required for quickRegen to be enabled.
Changes
Previous Behavior
Did not heal according to saturation.
Root Cause
No code healed the player based on quick regen.
New Behavior
Now quick regen works.
Fix Implementation
Added new code in the player::aiStep to query saturation levels and subtract them in each heal. Operates on the same 3 saturation:half heart ratio as in modern LCE.
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Related Issues