[Visual] Fix crash when texturename is not leading to a valid texture file#6075
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epernod wants to merge 2 commits into
Open
[Visual] Fix crash when texturename is not leading to a valid texture file#6075epernod wants to merge 2 commits into
epernod wants to merge 2 commits into
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hugtalbot
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Apr 9, 2026
epernod
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Apr 9, 2026
hugtalbot
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Apr 10, 2026
alxbilger
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Apr 16, 2026
| std::string textureFilename = d_texturename.getFullPath(); | ||
| if (sofa::helper::system::DataRepository.findFile(textureFilename)) | ||
| { | ||
| loadTexture(d_texturename.getFullPath()); |
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| loadTexture(d_texturename.getFullPath()); | |
| loadTexture(textureFilename); |
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findFile return false when it is a full path, so this check is indeed wrong
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everything is in the title, if d_texturename is not empty but the file doesn't exists there is some crash even if ImageIO is also doing the check...
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