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AIDA-Project

Final assignment for a university team project. We coded three different AI based players for a Scopone game. More information about Scopone at: https://it.wikipedia.org/wiki/Scopone (available only in Italian).


Rule-based AI

  • Greedy
  • Intermediate

Reinforcement learning based AI

  • Monte Carlo Tree Search (MCTS).
    • Optimal Decision Making: Our MCTS algorithm combines Reinforcement Learning with tree search to make optimal decisions in card games, even in complex and uncertain environments.
    • Adaptive Strategy: It adapts and learns from gameplay experience, continually improving its card-playing strategy by simulating and evaluating potential future moves.
    • Competitive Advantage: With this MCTS-based approach, the player can gain a competitive edge in card games by leveraging AI-powered decision-making to outmaneuver its opponents.

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Final assignment for a university project, name of the course: Artificial Intelligence and Data Analytics (AIDA).

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