Releases: solid-tv/renderer
Releases · solid-tv/renderer
Release 1.5.4
Release 1.5.3
Release 1.5.2
Release 1.5.1
- feat(core): placeholderColor — solid color placeholder while a texture loads (#96) (23ae427)
- fix(textures): evict orphaned cached textures during cleanup (#95) (f6041ab)
- fail CI on console errors during tests (#94) (2e3ddec)
- perf(webgl): skip redundant uniform uploads in bindRenderOp (#92) (1a843a8)
- fix(examples): replace textureOptions wholesale instead of mutating frozen default (#93) (c811732)
- perf(core): only fire RecalcUniforms on dimension changes, not every transform (#90) (d385ec5)
Release 1.5.0
- fix(textures): enable compression extension before upload (fixes GL 1280) (#88) (43caf0c)
- fix(textures): reversibly free textures on cleanup so they reload in-place (#87) (ebb2791)
- chore(examples): drop "compare novao" line from load-time sweep panel (#86) (182285e)
- optimize the dirty check (9d6ee00)
- feat(examples): make stress-tv autosweep measure load time, not steady-state FPS (#85) (8dbf5ae)
- test(examples): lower stress-tv default tier to +image; recapture snapshot (6bf8c1f)
- docs(visual-regression): make starting the container runtime discoverable (#82) (b7aeaf6)
- test(examples): VRT automation for stress-tv & viewport-memory; fix shader name (#81) (73a038a)
- feat(examples): auto-sweep mode for stress-tv (find the FPS sweet spot) (#80) (a312f6e)
- fix(webgl): fill entire quad index buffer; cap at Uint16 limit (#79) (d02c766)
- stress tv example test (fe33925)
- fix(text): bound SDF layout cache eagerly; debug overlay uses SDF (#78) (66be804)
- feat(webgl): add disableVertexArrayObject setting to toggle VAOs (#77) (20d8696)
- fix(webgl): count VAO extension calls in ContextSpy on WebGL1 (#76) (e30604f)
- feat(examples): live on-screen debug overlay (?debug=true) (#75) (861e413)
Release 1.4.4
Release 1.4.3
- fix(textures): reversibly free textures on cleanup so they reload in-place (ae38edf)