Scaling retina coordinates for all callbacks#77
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Previously only the `.draw` callback had it's coodinate system scaled, when in retina land. This meant that the coordinate system was inconsistent between, for example, `.draw` and `.update`. This fix adds scaling to `.update` and all other callbacks (such as `mouseover`, `click`, ...).
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Before this pull request, when in "retina land", only the
drawcallback and no other had its coordinate system scaled. This means that coordinates were inconsistent betweendrawandsketch.mouseon the one hand and all other callbacks (such asupdateandtouchmove) on the other.In this pull request I moved the execution of
updateto also be affected by thedrawscaling. Furthermore I added a scaling wrapper around all other callbacks. I also removed my previous pull request which "fixes" the mouse retina coordinates for all "other" callbacks, but inconveniently breaks it fordraw.All changes affect only
retina: truescenes.Please let me know if you had another solution in mind or anything is unclear, I am happy to adjust this pull request to whatever fits the project. Thanks!