See in each subfolder for screenshots if any
DoF/includes a shader which shows a separable hexagonal filtering kernel DoF effectGGXincludes some shaders trying out GGX Smith PBR materialsimportance_sampling/is just a test of importance sampling for raytracing.LTC/contains some tests of Linearly Transformed Cosines for Polygonal Area Light Shading and an implementationopengl/is me learning how to opengl