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21 changes: 6 additions & 15 deletions UITimerManager.verse
Original file line number Diff line number Diff line change
Expand Up @@ -54,32 +54,23 @@ Timer := class():
set Seconds = 60
TimerText.SetText(StringToMessage("{Hours}:{Minutes}:{Seconds}" ))










UITimerManager := class(creative_device):

# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
for(Player : GetPlayspace().GetPlayers()):
InitalizeTimer(Player)
InitializeTimer(Player)

GetPlayspace().PlayerAddedEvent().Subscribe(InitalizeTimer)
GetPlayspace().PlayerAddedEvent().Subscribe(InitializeTimer)

InitalizeTimer(Agent:agent) : void=
Newtimer : Timer = Timer{}
Newtimer.SetUpCanvas()
InitializeTimer(Agent:agent) : void=
var NewTimer : Timer = Timer{}
NewTimer.SetUpCanvas()
if(Player := player[Agent],PlayerUI := GetPlayerUI[Player]):
PlayerUI.AddWidget(NewPlayerCanvas : canvas = canvas:
Slots := array:
canvas_slot:
Widget := Newtimer.TimerCanvas
Widget := NewTimer.TimerCanvas
Widget := TimerText
Anchors := anchors{Minimum := vector2{X:= 0.5, Y:= 0.5}, Maximum := vector2{X:= 0.5, Y:= 0.5}}
Offsets := margin{Left := 812.0, Top := 20.0, Right := 275.0, Bottom := 148.0}
Expand Down