Merge:'hotfix/GameVerFlow0521'| 游戏版本跟调#290
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审阅者指南(在小型 PR 上折叠)审阅者指南此 PR 更新了多个与界面、活动以及游戏启动流水线相关的游戏配置 JSON 文件,很可能是为了修复或调整某个热修版本的游戏版本流程。 按文件说明的改动
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获取帮助Original review guide in EnglishReviewer's guide (collapsed on small PRs)Reviewer's GuideThis PR updates several game configuration JSON files related to interfaces, activities, and game start pipeline, likely to fix or adjust game version flow for a hotfix. File-Level Changes
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Caution Review failedPull request was closed or merged during review No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (1)
📝 WalkthroughWalkthrough更新界面版本标识;调整活动流程中免费衣服节点的识别区域和新增颜色匹配检查点;在启动流程多个阶段接入新建的服务器维护 OCR 检测节点并移除旧的错误节点。 变更内容版本发布与活动流程
启动流程维护检测
🎯 2 (Simple) | ⏱️ ~12 分钟 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches🧪 Generate unit tests (beta)
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嗨,我已经审查了你的更改,一切看起来都很棒!
帮我变得更有用!请在每条评论上点击 👍 或 👎,我会根据你的反馈来改进之后的代码审查。
Original comment in English
Hey - I've reviewed your changes and they look great!
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Actionable comments posted: 1
🧹 Nitpick comments (2)
assets/resource/base/pipeline/Activities.json (1)
440-467: 💤 Low value颜色检测循环逻辑合理,但需注意边界情况。
这个节点通过颜色匹配检测按钮是否可点击(蓝色),避免点击灰色按钮,符合 PR 目标"修复潜在一直点灰色领取按钮的问题"。循环逻辑合理:持续点击直到按钮消失或变灰。
不过需要注意两个边界情况:
超时设置:节点使用默认 timeout(20秒),如果有大量奖励需要连续领取可能会超时。建议根据实际情况考虑是否需要显式设置更长的
timeout。首次进入即失败:如果首次进入时按钮就是灰色(不可点击),颜色检测会失败并导致任务报错。这可能是预期行为(没有可领取奖励时应该跳过),但建议考虑添加
on_error处理以提供更友好的降级路径。可选的超时与错误处理优化
如果实际运行中发现超时或错误处理不够友好,可以考虑:
"Activities_FreeClothing_Ty2_Ck": { "recognition": "ColorMatch", + "timeout": 30000, "roi": "Activities_FreeClothing_Ty2", ... "next": [ "Activities_FreeClothing_Ty2_Ck", "Activities_Index" - ] + ], + "on_error": [ + "Activities_Index" + ] }根据实际运行效果决定是否需要调整。
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@assets/resource/base/pipeline/Activities.json` around lines 440 - 467, Activities_FreeClothing_Ty2_Ck 目前只靠默认 timeout 且未处理首次即为灰色的情况;请在该节点对象中显式添加一个更长的 "timeout"(例如根据最多连续领取次数设置为更高值),并增加一个合适的 "on_error" 处理(例如跳转到 "Activities_Index" 或直接结束该流程的降级路径)以避免首次检测失败时抛错;确保保留原有 "next" 循环逻辑并只在超时或颜色检测首次失败时走 "on_error" 分支。assets/resource/base/pipeline/StartGame.json (1)
291-311: 💤 Low value确认与 StartGame_Error_AM 的功能定位差异。
发现
StartGame_GameIsMaint与StartGame_Error_AM(line 685-693) 存在功能重叠:
节点 ROI expected action 调用位置 Error_AM 无(全屏) "定期维护和更新"等 无(仅 focus 提示) RunApp, LoadingPage GameIsMaint 有限定区域 "维护和更新"等 StopTask LoadingPage, DownLoading, Loading 差异点:
Error_AM作为早期检测点,只输出错误提示但不终止任务GameIsMaint作为运行时检测点,执行 StopTask 并设置 aborted建议:
确认这是否为预期的设计(两阶段维护检测)。如果是,建议在doc字段中补充说明其与StartGame_Error_AM的区别,避免维护时产生困惑。根据 PR 目标中的 commit 信息:"在启动遇到停服时终止 Task",本节点的设计意图应该是清晰的,但代码注释可以更明确。
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@assets/resource/base/pipeline/StartGame.json` around lines 291 - 311, StartGame_GameIsMaint overlaps with StartGame_Error_AM but is intended as a runtime termination check (it uses action "StopTask" and "aborted": true) while Error_AM only surfaces a non-fatal toast; update the JSON by adding a "doc" field to StartGame_GameIsMaint clarifying its role as the definitive runtime termination check (distinguish from StartGame_Error_AM early-detection toast-only behavior), mention where it's called (LoadingPage/DownLoading/Loading), and describe why it uses "StopTask" and "aborted": true so reviewers understand the two-stage maintenance detection design.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@assets/resource/base/pipeline/StartGame.json`:
- Around line 300-302: StartGame_GameIsMaint 的 expected 关键词覆盖范围太窄,导致与
StartGame_Error_AM 中的“定期维护和更新/公告事项”不一致并产生不同处理(roi/action/next);请在
StartGame_GameIsMaint 的 expected 中加入“定期维护和更新”和“公告事项”等同类短语,或将其拆分成两个条目并在需要时调整 roi
和 action(比如保留/移除 action:"StopTask" 或同步为 focus 行为),确保所有可能的维护文案都会命中同一处理逻辑并与
StartGame_Error_AM 行为保持一致。
---
Nitpick comments:
In `@assets/resource/base/pipeline/Activities.json`:
- Around line 440-467: Activities_FreeClothing_Ty2_Ck 目前只靠默认 timeout
且未处理首次即为灰色的情况;请在该节点对象中显式添加一个更长的 "timeout"(例如根据最多连续领取次数设置为更高值),并增加一个合适的
"on_error" 处理(例如跳转到 "Activities_Index" 或直接结束该流程的降级路径)以避免首次检测失败时抛错;确保保留原有 "next"
循环逻辑并只在超时或颜色检测首次失败时走 "on_error" 分支。
In `@assets/resource/base/pipeline/StartGame.json`:
- Around line 291-311: StartGame_GameIsMaint overlaps with StartGame_Error_AM
but is intended as a runtime termination check (it uses action "StopTask" and
"aborted": true) while Error_AM only surfaces a non-fatal toast; update the JSON
by adding a "doc" field to StartGame_GameIsMaint clarifying its role as the
definitive runtime termination check (distinguish from StartGame_Error_AM
early-detection toast-only behavior), mention where it's called
(LoadingPage/DownLoading/Loading), and describe why it uses "StopTask" and
"aborted": true so reviewers understand the two-stage maintenance detection
design.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: CHILL
Plan: Pro
Run ID: 9d1043cb-7e0e-4457-a8f0-32a91754ce52
📒 Files selected for processing (3)
assets/interface.jsonassets/resource/base/pipeline/Activities.jsonassets/resource/base/pipeline/StartGame.json
| "expected": [ | ||
| "维护和更新", | ||
| "无法连接和使用游戏" |
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🧩 Analysis chain
🏁 Script executed:
#!/bin/bash
# 检查 StartGame_Error_AM 节点配置以对比 expected 差异
rg -A 10 -B 2 '"StartGame_Error_AM"' assets/resource/base/pipeline/StartGame.jsonRepository: sunyink/MFABD2
Length of output: 1168
🏁 Script executed:
#!/bin/bash
# 读取 StartGame_GameIsMaint 节点以核对 expected/roi/action/next
rg -A 30 -B 2 '"StartGame_GameIsMaint"' assets/resource/base/pipeline/StartGame.jsonRepository: sunyink/MFABD2
Length of output: 2376
🏁 Script executed:
#!/bin/bash
# 抓取 StartGame_Error_AM 节点完整配置,核对 expected/roi/action/next 等
rg -A 60 -B 2 '"StartGame_Error_AM"' assets/resource/base/pipeline/StartGame.jsonRepository: sunyink/MFABD2
Length of output: 4122
🏁 Script executed:
#!/bin/bash
# 抓取 StartGame_Error_AM 更大范围,确认是否有 roi/action/next
rg -A 80 -B 2 '"StartGame_Error_AM"' assets/resource/base/pipeline/StartGame.jsonRepository: sunyink/MFABD2
Length of output: 4935
修正 StartGame_GameIsMaint 的 expected 覆盖范围,避免维护文案识别不一致
StartGame_GameIsMaint的expected仅包含“维护和更新”“无法连接和使用游戏”,但StartGame_Error_AM包含“定期维护和更新”“公告事项”。若实际维护页文案包含“定期维护和更新/公告事项”,StartGame_GameIsMaint可能无法匹配。StartGame_GameIsMaint配置了较小roi且带action: "StopTask";而StartGame_Error_AM未配置roi/action/next(仅focus提示)。同一类“停机/维护”场景可能出现“停止 vs 不停止”的行为差异。- 建议统一/扩充
StartGame_GameIsMaint的expected关键词以覆盖“定期维护和更新/公告事项”,或相应调整/拆分roi,保证两种维护文案都能走到期望的处理逻辑。
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@assets/resource/base/pipeline/StartGame.json` around lines 300 - 302,
StartGame_GameIsMaint 的 expected 关键词覆盖范围太窄,导致与 StartGame_Error_AM
中的“定期维护和更新/公告事项”不一致并产生不同处理(roi/action/next);请在 StartGame_GameIsMaint 的 expected
中加入“定期维护和更新”和“公告事项”等同类短语,或将其拆分成两个条目并在需要时调整 roi 和 action(比如保留/移除
action:"StopTask" 或同步为 focus 行为),确保所有可能的维护文案都会命中同一处理逻辑并与 StartGame_Error_AM
行为保持一致。
Summary by Sourcery
为最新版本流程调整游戏界面和启动 Activity 配置。
新功能:
改进:
Original summary in English
Summary by Sourcery
Adjust game interface and startup activity configurations for the latest version flow.
New Features:
Enhancements:
Summary by CodeRabbit
版本更新