Build with gradlew build
Requires atleast Java 11.
Original project can be found here
- b1.7 - Tested CB#945 requires bukkit-legacy
- b1.7.2 - Tested CB#967 requires bukkit-legacy
- b1.7.3 - Tested CB#1060 and CB#1092 requires bukkit-legacy
- b1.8.1 - Tested CB#1464 and CB#1337 requires bukkit-legacy
- 1.0 - Tested CB#1712 requires bukkit-legacy
- 1.1 - Tested R6 and R5
- 1.2.5 - Tested R5.0 and R5.1-SNAPSHOT
- 1.3.2 - Tested R3.0
- 1.4.7 - Tested R1.1-SNAPSHOT and R1.0 mostly supported, needs improvement
- 1.5.2 - Tested R1.0 minimal support, needs improvement
- 1.6.4 - Tested R2.0 minimal support, needs improvement
- 1.7.10 - Tested R2.0 minimal support, needs improvement
You should use Uberbukkit if you want this to work with versions before beta 1.7
If a version isn't listed here, I haven't tested it, or it just doesn't work in that version.
I will only go up to 1.11 or 1.12 for supported versions. Right now main focus is 1.3-1.5 support.
Looking for a BlueMap plugin for 1.13 - 1.15? Use BlueMap v3.21
For 1.16 - 1.19, use BlueMap v5.3
Make sure you generate the default BlueMap configuration first and accept the Minecraft EULA.
- Get
Programmer's Artas a resource pack
- https://resources.download.minecraft.net/6d/6d7a7a95b58a31716699d63b56f9ffff0e89b0a6
- rename it to
01_programmers_art.zip - move it to directory
config/resourcepacks/, relative to your bluemap jar
- Get
Golden Daysresource pack (I recommend 1.19.4-base, v1.8.2) (OPTIONAL)
- https://github.com/PoeticRainbow/golden-days/releases/tag/1.8.2
- rename it to
02_golden_days.zip - move it to directory
config/resourcepacks/, relative to your bluemap jar
- open the archive & extract files from directory
data/minecraft/worldgen/biome/ - edit the golden days resourcepack, add the following path:
assets/minecraft/worldgen/biome/ - put all biome json files into the resourcepack zip
Why?
- is for texture base
- overrides modern textures with the old ones
- makes sure all biomes appear correct