Add Copilot instructions and make game easier#6
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- Document build/test commands including single test execution - Explain Situation Pattern (state machine architecture) - Document GameTools dependency injection approach - Describe testing conventions with MockGameTools and helpers - Note internal visibility convention throughout codebase - Include implementation status and reference to Spec.md
Combat changes: - Reduce enemy HP by 20% (formula: (combatNumber + 2) * 0.8) - Reduce enemy damage by 1 point, minimum 1 (formula: max(1, combatNumber / 2)) - Improve player hit chance from 1d20 to 1d15 (~33% better odds) - Reduce blindness penalty from +3 to +2 - Reduce weapon breakage chance from 1/8 to 1/12 Healing improvements: - Increase monster gold drops by 500 GP (now 501-1500 GP per monster) - Add two new beneficial pool outcomes: - Refreshing pool: increases STR + INT by 1d3 - Blessed pool: increases all stats by 1d3+2 - Pools now have 6 mixed outcomes + 2 healing outcomes (25% healing chance) Test changes: - Update LootCollectorTests to expect new gold amounts - Update PoolTests to match 1d8 roll instead of 1d6 All 141 tests passing.
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Changes
Copilot Instructions
Added
.github/copilot-instructions.mdto help future AI assistants work effectively in this repository. Documents:Game Difficulty Improvements
Made the game significantly easier while maintaining challenge:
Combat Rebalancing:
Healing Improvements:
Testing
✅ All 141 tests passing - no regressions