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177 changes: 97 additions & 80 deletions Projeto/Componentes/Personagens/rigs/carolina_rig.tscn

Large diffs are not rendered by default.

179 changes: 148 additions & 31 deletions Projeto/Componentes/Personagens/rigs/coz_sol_rig.tscn
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
[gd_scene load_steps=14 format=3 uid="uid://flifx14ni1j5"]

[ext_resource type="Texture2D" uid="uid://p7yl7rf7dauw" path="res://Componentes/Personagens/rigs/vetores_spritesheets/cozsol1.svg" id="1_dyuse"]
[ext_resource type="Script" uid="uid://b3lin2s0kd4k5" path="res://Componentes/Personagens/rigs/coz_sol_rig.gd" id="1_e67d0"]
[ext_resource type="Script" path="res://Componentes/Personagens/rigs/coz_sol_rig.gd" id="1_e67d0"]
[ext_resource type="AnimationLibrary" uid="uid://cxh3707wklavm" path="res://Componentes/Personagens/rigs/vetores_spritesheets/qtftdanims.res" id="2_2q64s"]
[ext_resource type="Texture2D" uid="uid://c2y7yp6sucboc" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1.svg" id="3_7frot"]
[ext_resource type="Texture2D" uid="uid://de7m4n4afowt2" path="res://Componentes/Personagens/rigs/vetores_spritesheets/nenê1_dessat.svg" id="3_7frot"]

[sub_resource type="Animation" id="Animation_qefc8"]
length = 0.001
Expand All @@ -14,9 +14,9 @@ tracks/0/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
"times": PackedFloat32Array(0, 0.001)
}
tracks/1/type = "bezier"
tracks/1/imported = false
Expand All @@ -25,9 +25,9 @@ tracks/1/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
"times": PackedFloat32Array(0, 0.001)
}
tracks/2/type = "bezier"
tracks/2/imported = false
Expand All @@ -36,9 +36,9 @@ tracks/2/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0.884439, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0.884439, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
"times": PackedFloat32Array(0, 0.001)
}
tracks/3/type = "bezier"
tracks/3/imported = false
Expand All @@ -47,9 +47,9 @@ tracks/3/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0.377899, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(0.377899, -0.25, 0, 0.25, 0, 0, -0.0005, 0, 0.0005, 0),
"times": PackedFloat32Array(0, 0.001)
}
tracks/4/type = "bezier"
tracks/4/imported = false
Expand All @@ -58,9 +58,9 @@ tracks/4/path = NodePath("rig1/Skeleton2D/tronco:position:x")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(35, -0.25, 0, 0.25, 0, 35, -0.0005, 0, 0.0005, 0),
"times": PackedFloat32Array(0, 0.001)
}
tracks/5/type = "bezier"
tracks/5/imported = false
Expand All @@ -69,9 +69,9 @@ tracks/5/path = NodePath("rig1/Skeleton2D/tronco:position:y")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(330, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(330, -0.25, 0, 0.25, 0, 429, -0.0005, 0, 0.0005, 0),
"times": PackedFloat32Array(0, 0.001)
}
tracks/6/type = "value"
tracks/6/imported = false
Expand All @@ -83,7 +83,7 @@ tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
"values": [true]
}
tracks/7/type = "value"
tracks/7/imported = false
Expand All @@ -97,6 +97,126 @@ tracks/7/keys = {
"update": 1,
"values": [true]
}
tracks/8/type = "value"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("rig1/Skeleton2D/tronco:rotation")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/9/type = "value"
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/path = NodePath("rig1/Skeleton2D/tronco/pescoco:position")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -410)]
}
tracks/10/type = "value"
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/path = NodePath("rig1/Skeleton2D/tronco/pescoco:rotation")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/11/type = "value"
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:position")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/12/type = "value"
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/path = NodePath("rig1/Skeleton2D/tronco/pescoco/rosto:rotation")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/13/type = "value"
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/path = NodePath("rig1/Skeleton2D/tronco/pernaDir:position")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(95, -125)]
}
tracks/14/type = "value"
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/path = NodePath("rig1/Skeleton2D/tronco/pernaEsq:position")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-101, -126)]
}
tracks/15/type = "value"
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/path = NodePath("rig1/Skeleton2D/tronco/bracoDir:position")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(99, -384)]
}
tracks/16/type = "value"
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/path = NodePath("rig1/Skeleton2D/tronco/bracoEsq:position")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-84, -379)]
}
tracks/17/type = "value"
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/path = NodePath("rig1/sprites/Lucas:visible")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/keys = {
"times": PackedFloat32Array(0.001),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}

[sub_resource type="Animation" id="Animation_s14bq"]
resource_name = "andar"
Expand Down Expand Up @@ -195,7 +315,6 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_e67d0")
blend_point_1/pos = 0.5

[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_e67d0"]
graph_offset = Vector2(-546.481, 94.6562)
nodes/Animation/node = SubResource("AnimationNodeAnimation_7frot")
nodes/Animation/position = Vector2(-440, 440)
nodes/SegurarLucas/node = SubResource("AnimationNodeBlend2_e67d0")
Expand Down Expand Up @@ -294,18 +413,17 @@ uv = PackedVector2Array(137.779, 861.257, 215.545, 857.476, 214.721, 791.117, 21
bones = ["tronco", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)]

[node name="Lucas" type="Polygon2D" parent="rig1/sprites"]
visible = false
position = Vector2(-186, 215)
position = Vector2(-227, 293)
rotation = -1.08224
scale = Vector2(1.67239, 1.67239)
offset = Vector2(-112.781, -856.211)
antialiased = true
texture = ExtResource("3_7frot")
texture_rotation = 0.0523599
skeleton = NodePath("../../Skeleton2D")
polygon = PackedVector2Array(80.8687, 651.805, 202.056, 674.178, 237.48, 776.722, 228.158, 922.147, 198.327, 1022.83, 73.4109, 1032.15, 8.15607, 940.791, 32.3936, 853.163, -4.8949, 769.264)
uv = PackedVector2Array(113.495, 648.69, 234.682, 671.063, 270.106, 773.607, 260.784, 919.032, 230.953, 1019.71, 106.037, 1029.03, 40.7823, 937.676, 65.0198, 850.048, 27.7313, 766.149)
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)]
polygon = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728)
uv = PackedVector2Array(216, 664, 144, 656, 80, 760, 80, 848, 104, 864, 96, 984, 152, 1040, 240, 1032, 280, 984, 256, 864, 288, 832, 256, 728)
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoEsq", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]

[node name="bracoDir" type="Polygon2D" parent="rig1/sprites"]
position = Vector2(-523, -1812)
Expand All @@ -318,7 +436,6 @@ uv = PackedVector2Array(267.407, 722.066, 243.687, 752.112, 235.78, 784.53, 260.
bones = ["tronco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pescoco/rosto", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaDir", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/pernaEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0), "tronco/bracoDir", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "tronco/bracoEsq", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0)]

[node name="cabeca" type="Polygon2D" parent="rig1/sprites"]
visible = false
position = Vector2(-1038.23, -1909.91)
scale = Vector2(2.52169, 2.52169)
antialiased = true
Expand Down Expand Up @@ -355,7 +472,7 @@ position = Vector2(35, 330)
rest = Transform2D(1, 0, 0, 1, 35, 429)

[node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(0, -411.446)
position = Vector2(0, -410)
rest = Transform2D(1, 0, 0, 1, 0, -410)

[node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"]
Expand All @@ -379,7 +496,7 @@ length = 16.0
bone_angle = 0.0

[node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(102.134, -384.964)
position = Vector2(99, -384)
rotation = 0.884439
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 99, -384)
Expand All @@ -388,7 +505,7 @@ length = 16.0
bone_angle = 50.6746

[node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(-87.6159, -381.652)
position = Vector2(-84, -379)
rotation = 0.377899
rest = Transform2D(1, 0, 0, 1, -84, -379)
auto_calculate_length_and_angle = false
Expand Down
4 changes: 0 additions & 4 deletions Projeto/Componentes/Personagens/rigs/elza_rig3.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -760,7 +760,6 @@ rest = Transform2D(1, 0, 0, 1, 35, 429)
[node name="pescoco" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(0, -410)
rotation = -0.207821
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 0, -410)

[node name="rosto" type="Bone2D" parent="rig1/Skeleton2D/tronco/pescoco"]
Expand All @@ -778,7 +777,6 @@ bone_angle = 0.0

[node name="pernaEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(-101, -126)
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, -101, -126)
auto_calculate_length_and_angle = false
length = 16.0
Expand All @@ -787,7 +785,6 @@ bone_angle = 0.0
[node name="bracoDir" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(99, -384)
rotation = 1.97828
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, 99, -384)
auto_calculate_length_and_angle = false
length = 16.0
Expand All @@ -796,7 +793,6 @@ bone_angle = 0.0
[node name="bracoEsq" type="Bone2D" parent="rig1/Skeleton2D/tronco"]
position = Vector2(-84, -379)
rotation = 1.13263
scale = Vector2(1, 1)
rest = Transform2D(1, 0, 0, 1, -84, -379)
auto_calculate_length_and_angle = false
length = 16.0
Expand Down
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