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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…e export Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…test Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…ooking Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…onfigure Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…ions Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Without an overload, calling findOne() with no pluck argument caused Keys to default to never, making PickDeep<GameModel, never> return an empty type and all downstream property accesses unsafe (triggering @typescript-eslint/no-unsafe-assignment in the API v1 slots route). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Simplify launch game logic and add a few fixes: