⚡ Bolt: Memoize expensive computations in Game Dashboard#26
⚡ Bolt: Memoize expensive computations in Game Dashboard#26thalesraymond wants to merge 1 commit intomainfrom
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- Wrapped `sortedAchievements` array sorting logic in a `useMemo` hook in `AchievementsList` component to prevent redundant O(N log N) sorting operations on every render. - Wrapped `totalDeliveries` array reduction logic in a `useMemo` hook in `KPIHeader` component to avoid O(N) array traversal on every render. Co-authored-by: thalesraymond <32554150+thalesraymond@users.noreply.github.com>
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Code Review
This pull request introduces performance optimizations by utilizing the useMemo hook to cache the sorting of achievements and the calculation of total deliveries. A review comment suggests a more efficient approach for calculating total deliveries by using the pre-existing total_deliveries field in the SquadScore object instead of manually counting the items in the delivery_items array.
| // iteration across all squads on every render. | ||
| const totalDeliveries = useMemo(() => { | ||
| return stats.squads_scores.reduce( | ||
| (acc, squad) => acc + squad.delivery_items.length, |
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The SquadScore object already contains a total_deliveries field. Using this field directly is more efficient and robust than recalculating the length of the delivery_items array. It makes the code's intent clearer and relies on the provided data contract.
| (acc, squad) => acc + squad.delivery_items.length, | |
| (acc, squad) => acc + squad.total_deliveries, |



💡 What: Added
useMemoto cache expensive array operations in the Game Dashboard components:sortedAchievements(sorting) inAchievementsListandtotalDeliveries(reduction) inKPIHeader.🎯 Why: Both components were performing computationally expensive array operations directly within the component body. This meant that on every render cycle, the
AchievementsListwould re-sort its array (O(N log N)) and theKPIHeaderwould re-reduce the squads scores array (O(N)). This is a classic React performance anti-pattern that can lead to sluggish UI interactions as the dataset grows. By wrapping these inuseMemo, we ensure these computations only run when their respective data dependencies (achievementsandstats.squads_scores) change.📊 Impact: Reduces CPU overhead during render cycles by eliminating redundant array sorting and traversal operations.
🔬 Measurement:
/game).AchievementsListandKPIHeaderas they no longer perform these array operations on every re-render.PR created automatically by Jules for task 3702237306502231366 started by @thalesraymond