This project is a component-based game engine framework that includes a nodejs server and a client-side library. The goal is to allow developers to quickly bootstrap a game, avoiding boilerplate code that is common to many game systems.
Everything is written in Typescript, in order to allow static typing checks that may be useful when working on large projects, will still taking advantage of the flexibility of Javascript and of the community involvement on nodejs packages.
As of now, this is only a work-in-progress, so be patient and this may someday become a fully-featured game engine!