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descentralized-infrastructure

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MOBA BR 2D P2P descentralizado via DHT Kademlia + full mesh UDP direto entre 10 peers. Simulação determinística (ponto fixo + RNG seed) elimina sync de minions. Lockstep 30Hz com rollback seletivo, Fog of War como filtro de bandwidth, io_uring SQPOLL, clock sync ±0.5ms e failover em <150ms. ~1.6 KB/s por peer. Feito com o Claudinho e em Rust.

  • Updated Apr 5, 2026
  • Rust

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