Modularized Implementation of Deep RL Algorithms in PyTorch
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Updated
Apr 16, 2024 - Python
Modularized Implementation of Deep RL Algorithms in PyTorch
A Torch Based RL Framework for Rapid Prototyping of Research Papers
PyTorch implementation of the state-of-the-art distributional reinforcement learning algorithm Fully Parameterized Quantile Function (FQF) and Extensions: N-step Bootstrapping, PER, Noisy Layer, Dueling Networks, and parallelization.
TensorFlow implementation of Deep RL (Reinforcement Learning) papers based on deep Q-learning (DQN)
RL based agent for atari games
DQN, Double DQN, Dueling Network
Reinforcement Learning Playground
Deep reinforcement learning agent
Deep Reinforcement Learning: Value-Based methods. An implementation of DQN, DDQN, Dueling Architectures, DQV, DQV-Max on the PyTorch Lightning framework.
Using the DRL algorithms put forward by Deepmind to play Atari 2600 Games with a comparison of algorithm performance
Open AI gym lunar-lander solution using Deep Q-Learning Network Architectures
Example Dueling DQN implementation with ReLAx
A university project where we implement and experiment with different Reinforcement Learning algorithms and trying to optimize the CartPole environment from OpenAI Gym.
Intelligent elevator scheduling using QR-DQN with Dueling Networks and Prioritized Experience Replay. Achieves ~38% improvement over SCAN baseline. Published at IEEE AICAPS 2026. DOI: 10.1109/AICAPS68631.2026.11452978
A RL agent that learns to play doom's deadly corridor based on DDQN and PER.
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