Unity + C++ implementation of Hirae et al.'s closed-form hydrostatic buoyancy integrator, extended with a novel Adaptive Curved Clipping technique for Gerstner waves.
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Updated
May 21, 2026 - C++
Unity + C++ implementation of Hirae et al.'s closed-form hydrostatic buoyancy integrator, extended with a novel Adaptive Curved Clipping technique for Gerstner waves.
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