metalfx
Here are 7 public repositories matching this topic...
MetalFX For Unreal Engine Plugin (in progress)
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Aug 14, 2026 - C++
Metal Quake — Quake rebuilt entirely on native Apple technologies. Metal rendering, PHASE spatial audio, Core Haptics, GameController, Network.framework, SwiftUI, GCD, CoreML. Zero third-party dependencies.
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May 28, 2026 - C++
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
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Jul 16, 2026 - C++
Continuing working on Metal Quake with a Rust migration as a learning exercise.
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Jun 10, 2026 - Rust
Non-rasterized real-time game engine. Path-traced every pixel, mesh CSG via Manifold, MetalFX/NRD denoisers. C++23 + Slang shaders cross-compiling to Metal + Vulkan. Apple Silicon (M-series) and NVIDIA RTX.
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Jul 14, 2026 - C++
Fork of metallum to optimise the shit out of it to improve Mac optimisation for Minecraft by targeting MacOS Graphics API (MetalFX)
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Aug 9, 2026 - Java
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