My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
workflow framework modern fork retro game-development raytracing pathtracing ray-tracing rtx path-tracing old-school entity-system cpp-programming trenchbroom iqm cpp23 q2rtx quake2rtx q2rtx-extended-shooter-template
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Updated
Feb 4, 2026 - C++