基于GPU瓦片差分的Unity3D渲染纹理流式传输插件 — ComputeShader哈希比较 + LZ4压缩 + TCP传输,仅传输脏瓦片实现实时画面同步
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Updated
Jul 24, 2026 - C#
基于GPU瓦片差分的Unity3D渲染纹理流式传输插件 — ComputeShader哈希比较 + LZ4压缩 + TCP传输,仅传输脏瓦片实现实时画面同步
Pack multiple DisplayObjects into one texture atlas for PixiJS — like a spritesheet from dynamic content
A Unity URP technical art project featuring real-time interactive water simulation, RenderTexture-based ripples, refraction, chromatic dispersion, caustics, and stylized pool rendering.
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