Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
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Updated
Aug 12, 2026 - C++
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
Silent Hill: Downpour — native Windows PC port via static recompilation of the Xbox 360 binary. v1.0 stable: 60 FPS unlocked, ROV warm-cache, standalone launcher, DualSense adaptive triggers, portable saves. Tested on USA + Europe X360 dumps.
Complete static recompilation of Virtua Racing for the Sega 32X (optimization in progress)
A static recompilation of Condemned 2: Bloodshot done with RexGlue.
Deadly Premonition native PC port via static recompilation of the Xbox 360 binary. v0.1.1 preview shipped; v1.0 with major perf and stability fixes coming soon — consider waiting for it.
Statically recompiling CHIP8 to Windows and macOS using LLVM
Static Recompilation of NES ROMs to C code
Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included — bring your own ROM.
Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM.
A static-recompilation CPU core for Dolphin — run GameCube games as native code, with transparent interpreter fallback
Native Windows hub for the AKI-engine N64 wrestling recompilations - downloads and launches the ports. No game assets included.
A playable pure-C port of Super Mario Bros. for Neo Geo hardware.
Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.
Native PC port of WWF No Mercy (N64) via static recompilation. No game assets included — bring your own ROM.
Preservation-focused static recompilation research for Nintendo Switch.
The first-ever native PC port of the original Xbox Dashboard (build 3944) — static recompilation of xboxdash.xbe (x86 → C) on the xboxrecomp toolkit, with a D3D8→D3D11 backend.
Super Mario Strikers (G4QE01) recompilation project — the worked example for RecompCore and DolRuntime. No game data included.
Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM.
Game-agnostic GameCube static-recompilation runtime: CPU semantics, devices, GX renderer (work in progress)
Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation. No game assets included - bring your own ROM.
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