A voxel-based game engine, with voxel-space raytracing, inspired by the incredible work from Dennis Gustaffson on the game Teardown.
- GPU Raytracing
- Basic rigid body physics using bullet engine
- Octree acceleration to speed up raytracing rendering
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A voxel-based game engine, with voxel-space raytracing, inspired by the incredible work from Dennis Gustaffson on the game Teardown.