macOS main-thread rendering support and project docs#18
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May 31, 2026
- Remove Boost::system dependency from CMakeLists (not needed)
- Add Apple RPATH so dylibs resolve correctly from the build dir
- Add GraphicsSystem::RunMainLoop() and IRenderer3D::RunLoop() to drive the SDL event pump and OpenGL pipeline on the process main thread, working around the macOS Cocoa requirement
- Update shaders and main.cpp for the new main-thread render path
- Add CLAUDE.md with build instructions and architecture overview
- Remove Boost::system dependency from CMakeLists (not needed) - Add Apple RPATH so dylibs resolve correctly from the build dir - Add GraphicsSystem::RunMainLoop() and IRenderer3D::RunLoop() to drive the SDL event pump and OpenGL pipeline on the process main thread, working around the macOS Cocoa requirement - Update shaders and main.cpp for the new main-thread render path - Add CLAUDE.md with build instructions and architecture overview Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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