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Victor Rivas

Unreal Engine developer. Gameplay systems, editor tooling and C++. Las Palmas, Spain. EU citizen, available worldwide as a remote employee through an Employer of Record. No visa sponsorship needed.

Portfolio · LinkedIn · vic.rivasperez@gmail.com


Six years building games in Unreal, mostly on the systems side. Gameplay and character code, multiplayer replication, and the editor tools that sit underneath a production.

I shipped a hand-tracking VR game for Meta Quest 3 commissioned by the Gran Canaria Tourism Board, worked as lead programmer on the Unreal Engine 5 build of a PlayStation Talents finalist, and run my own studio with a title heading to Steam.

Most of my tooling ends up here as a plugin. If a job has to be done twice by hand I usually end up writing the tool for it.

Plugins and systems

OmegaTeller (experimental) UE 5.8 Narrative design tool. Parses a GDD into per-character branching story trees edited as a node graph, with a bundled local LLM keeping merges and splits narratively coherent.
Kinemotion UE 5.5+ Markerless motion capture. GPU pose inference through NNE, 133 keypoints decoded into a 19-bone skeleton, streamed over a custom Live Link source.
Optilogger UE 5.3+ Level resource audit in a single pass. Memory estimation, shader instruction counts, frustum culling and JSON export, all in a Slate window.
SmartFolders UE 5.6 Rule-driven Content Browser organizer. Type-based and name-grouping modes, batch operations, full undo.
Paint System UE 5.4 Runtime vertex-colour painting for static and skeletal meshes, per-channel RGBA, Blueprint API.
Procedural Animated System UE 5.5 Terrain-aware generator that spawns spline bridges, ladders and ramps from surface normals.
Grass Generator UE 5.3 Landscape tool for filling and painting grass layers with distribution and density control.

Where I have worked

The Boltage Studio, founder and lead programmer, 2022 to now. An indie studio of 8 to 10 people. Noah and the Cosmic Cleanup (Steam, demo in October 2026), which I test on handheld Linux hardware through SteamOS, and Amper, featured in DeVuego.

Salascala / TheWiseDreams, Unreal developer, 2025. GastroGranca, a hand-tracking VR cooking game for Meta Quest 3 commissioned by the Gran Canaria Tourism Board, plus three further VR client projects under NDA.

Selene Games, gameplay programmer, 2024. Fatal: Unleashed Darkness. Spline-based vehicle systems and level streaming work.

Team Panda, lead programmer, 2021. Azra, Unreal Engine 5. Reached the PlayStation Talents 2021 final, nominated for Best Narrative.

Stack

C++ · Blueprints · Unreal Engine 5.x and UE4 · Slate and UMG · Live Link · NNE / DirectML · multiplayer replication · VR on Meta Quest · iOS and Android from UE5 · handheld Linux and SteamOS · Unreal Insights · Git and GitHub Actions · Python

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Source for my portfolio site and CV pages.

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