gui: reclaim layout callback lifetimes#62
Open
GGRei wants to merge 1 commit into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
This uses the closure lifetime/reclaim API to reclaim transient layout callbacks in v-gui.
Window.update()now builds each layout tree inside a layout callback lifetime frame, keeps the current layout alive, and reclaims old frame-owned closure contexts after the new layout has been installed.Persistent callbacks created during layout, such as animations, hover-created callbacks, async data sources, CRUD saves, and deferred drag/drop callbacks, are kept alive outside the transient reclaim scope when needed.v
Codex review validation is available here: GGRei#2
Fix #58
Changes
Window.update().Dependency
This PR depends on vlang/v#27483.
Tests