source-2 render/debug SDK layer for CS2.
no external libraries used for rendering or hooking of any kind.
all we're doing here is just invoking functions from client.dll to render text, boxes, spheres, lines ,etc.
now all you need is world to screen and an entity loop and you have a fully engine rendered internal
DM Me on UC @aaddpp
Or reply under the post i made for this https://www.unknowncheats.me/forum/counter-strike-2-a/750591-internal-engine-render-sdk.html
rise::source2::render::init( );
rise::source2::render::screen_text_pixels(
10.0f ,
10.0f ,
0 ,
"screen_text_pixels" ,
rise::sdk::color::white( ) ,
0.05f );
rise::source2::render::screen_text_line(
0.88f ,
0.92f ,
1 ,
"screen_text_line" ,
rise::sdk::color::green( ) ,
0.05f );
rise::source2::render::screen_text_pixels(
10.0f ,
32.0f ,
1 ,
"screen_text_line" ,
rise::sdk::color::green( ) ,
0.05f );
rise::source2::render::screen_text_pretty(
0.88f ,
0.88f ,
2 ,
"screen_text_pretty" ,
{ 255 , 220 , 0 , 255 } ,
0.05f ,
"Tahoma" ,
22 ,
true );
rise::source2::render::screen_text_pretty_pixels(
10.0f ,
58.0f ,
2 ,
"screen_text_pretty" ,
{ 255 , 220 , 0 , 255 } ,
0.05f ,
"Tahoma" ,
22 ,
true );
rise::source2::render::text_3d(
{ 0.0f , 0.0f , 96.0f } ,
"text_3d" ,
false ,
0.05f );
rise::source2::render::line(
{ 0.0f , 0.0f , 0.0f } ,
{ 0.0f , 0.0f , 512.0f } ,
rise::sdk::color::green( ) ,
false ,
0.05f );
rise::source2::render::sphere(
{ 96.0f , 0.0f , 64.0f } ,
50.0f ,
rise::sdk::color::blue( ) ,
false ,
0.05f );
rise::source2::render::box_direction(
{ -96.0f , 0.0f , 64.0f } ,
{ -24.0f , -24.0f , -24.0f } ,
{ 24.0f , 24.0f , 24.0f } ,
{ 1.0f , 0.0f , 0.0f } ,
rise::sdk::color::red( ) ,
0.05f );
rise::source2::render::clear( );The sample DLL in source/rise/entry.cpp draws every render option each
frame. Press DELETE to call clear( ), or END to stop and unload.