A top-down action/RPG game set in retro-futuristic space, built in C#.
Developed as a pet project in the beginign of my .net way.
- Non-gravity mechanics for optimal maneuver planning between planets.
- Spacecraft customization with looted engines, weapons, and items.
- Randomly generated planets, stations, and characters for exploration.
Clone the repository and open in a C# IDE like Visual Studio.
Run the main executable to start the game. Customize via in-game menus.
MIT