Ensure states in replay buffer are stored as uint8 to reduce CPU memory.#7
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Ensure states in replay buffer are stored as uint8 to reduce CPU memory.#7
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This change addresses a hypothesis that states might be stored with a larger data type (e.g., float32) in the replay buffer, contributing to high CPU memory usage. Modifies `RainbowAgent.store_experience` to: - Check the dtype of state and next_state. - Convert them to `np.uint8` if they are not already, before adding to the n-step buffer and subsequently the main replay buffer.
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This change addresses a hypothesis that states might be stored with a larger data type (e.g., float32) in the replay buffer, contributing to high CPU memory usage.
Modifies
RainbowAgent.store_experienceto:np.uint8if they are not already, before adding to the n-step buffer and subsequently the main replay buffer.