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Releases: willbearfruits/wrong

0.2.2

09 May 15:20

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bug-fix release: video frame mosh now works on Windows

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os file
Linux x86_64 WRONG-0.2.2.AppImage
Windows installer WRONG-Setup-0.2.2.exe
Windows portable WRONG-0.2.2.exe

Builds are unsigned. Windows SmartScreen will warn — click More info → Run anyway.

what's fixed

  • video frame-level datamosh now works on Windows. Hardware video decode on Windows keeps decoded frames in a GPU texture path that drawImage(video) to a 2D canvas can't reliably read back, so the per-frame mosh saw black/empty pixels and rendered nothing. Forcing software video decode on win32 lands the frames where the canvas can pull them. Linux is unaffected.

known holes

  • macOS builds are pulled while a launch issue gets investigated.
  • video byte-mangling is still off — frame-level mosh is the supported path.
  • still no in-app update check (coming next release).

Built with Electron 33 + electron-builder. MIT.

0.2.1

09 May 04:25

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a browser that's wrong on purpose

First public release.

download

os file
Linux x86_64 WRONG-0.2.1.AppImage
Windows installer WRONG-Setup-0.2.1.exe
Windows portable WRONG-0.2.1.exe

Builds are unsigned. Windows SmartScreen will warn — see README for the bypass.

in this release

  • byte-mangling protocol handler — JPEG SOS-aware, PNG IDAT with CRC recompute, WebP / GIF / MP4 / WebM container-skip
  • shadow-DOM-piercing zalgo with per-shadow-root MutationObserver
  • frame-level datamosh with 32×32 block motion estimation and persistent carrier warping
  • six profile presets (subtle / heavy / videodrome / vaporwave / datamosh / off)
  • five CSS filter overlays (chromatic / scanlines / invert / hue-shift / vhs)
  • internal new-tab page with one-click profile chips
  • gpu / cpu rendering toggle
  • tabs, find-in-page, devtools, all the keyboard shortcuts you'd expect

what's not in this release

  • macOS builds (pulled — under investigation)
  • video byte-mangling (kills decoders, removed in favour of frame-level mosh)
  • auto-update (configured but no second release to update from yet)

fixed since 0.2.0 (unpublished)

  • gpu/cpu rendering swap button now actually relaunches on AppImage and Windows portable builds (was pointing at the temp/mount path, which gets cleaned up on exit). Now uses APPIMAGE / PORTABLE_EXECUTABLE_FILE env vars.

Built with Electron 33 + electron-builder. MIT.