POC: toggle extrusions and travel moves without re-rendering everyting#311
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sophiedeziel wants to merge 2 commits intomanage_renders_and_eventsfrom
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POC: toggle extrusions and travel moves without re-rendering everyting#311sophiedeziel wants to merge 2 commits intomanage_renders_and_eventsfrom
sophiedeziel wants to merge 2 commits intomanage_renders_and_eventsfrom
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Tests cover event registration/emission, visibility toggles, rendering methods, disposal, and clipping plane updates.
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Part of #282
I extracted an object manager. That god class we had was reduced to demigod in #309 and now it's just a nice and reasonable class! sub 900 lines and next commits will reduce it even more!
What that manager does is to keep track of the meshes, materials and stuff. When it's time to dispose of them, it disposes of them. When we just want to hide them or render them again, we don't need to re-calculate everything from scratch.
WIP