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yoosunghong/README.md

Introduction

An engineer specializing in AI technology integration within game engines. Armed with extensive experience in developing new content and integrating infrastructure utilizing diverse AI technologies—including LLMs/RAG and Voice Interaction—I have consistently contributed to organizational AI innovation, spanning from problem definition to production environment deployment.


Skills

C++ Python C#

Unreal Engine Unity

PyTorch LangChain LangGraph Ollama

AWS Docker Terraform

Linux Claude


Platforms

Github Pages LinkedIn Notion Kaggle HuggingFace Hackerrank


Research

  • "Learned Coordination Conventions in Cooperative MARL: Measuring the Translation Gap Between Theory-Informed Roles and Learned Routing", NExT-Game 2026: NEw frontiers in GAME-Theoretic learning - ICML 2026 Workshop, Poster Accepted.
  • "One Policy, Infinite NPCs: Scalable Persona-Conditioned NPC Control via Shared Reinforcement Learning Policies", arXiv preprint.
  • “GOBT: A Synergistic Approach to Game AI Using Goal-Oriented and Utility-Based Planning in Behavior Trees”, Journal of Multimedia Information System (JMIS), Vol. 4, Oct 2023.
  • “IoT 가상환경 플랫폼에서의 무결성 보장 시스템: Hyperledger Indy와 MQTT를 통하여”, Korea Smart Media Society, Vol. 4, Apr 2024.
  • “게임 에이전트 의사결정에서 대규모 언어모델(LLM)의 잠재력 평가”, 2024 Korea Multimedia Society Spring Conference.

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