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FFTWater

FFTWater is a WebGPU reference ocean renderer built around four physically normalized 256² JONSWAP/TMA FFT cascades. The default reference look uses a linear HDR scene, planar ship reflection/shadows, depth-aware refraction, spectral foam, local ship interaction, and whole-scene TAA.

Run it with:

go run .

Useful controls are Tab for debug views, F for off / TAA / TAA+4x, R for reflection quality, and Q for ship shadows. Right-drag looks around; WASD, Space, Ctrl, and the mouse wheel move the camera.

Deterministic visual captures use these environment variables:

$env:FFTWATER_FIXED_TIME = '63.67'
$env:FFTWATER_SEED = '0x5812A1'
$env:FFTWATER_CAPTURE_PRESET = 'overhead' # overhead, gameplay, horizon,
                                               # close-wake, shoreline, underwater
$env:FFTWATER_CAPTURE_DIR = "$env:TEMP\fftwater-captures"
go run .

FFTWATER_SCENE=open|island selects the fleet or procedural shoreline scene. FFTWATER_CAMERA=x,y,z,yaw,pitch overrides a capture camera. The reference preset defaults to TAA, full-resolution ship reflections, and ship shadows; use FFTWATER_AA=off, FFTWATER_SHIP_REFLECTIONS=off, or FFTWATER_SHIP_SHADOWS=off for diagnostics.

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