fix: updates to questtrack and network functions and emoteSpells config#594
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jprzimba merged 3 commits intozimbadev:mainfrom Feb 10, 2026
Merged
fix: updates to questtrack and network functions and emoteSpells config#594jprzimba merged 3 commits intozimbadev:mainfrom
jprzimba merged 3 commits intozimbadev:mainfrom
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FelipeArruda
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Mar 8, 2026
…ig (zimbadev#594) * Fix: updates to questtrack and network functions * fix(spells): use TALKTYPE_SAY for yellow spell text when emoteSpells is disabled * Fix: corrected emoSpells in player.cpp
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Fixes
1. Protocol desynchronization on diagonal movement
Fixed black border bug during diagonal movement. The protocol wasn't sending correct map description on login, causing client desync when using numpad diagonal keys.
Commit: ecdb60b
2. emoteSpells config now correctly shows yellow text when disabled
Previously, when
emoteSpellswas set tofalsein config.lua, spell text still appeared in orange color. This was caused usingTALKTYPE_SPELL_USEwhich OTClient treats the same asTALKTYPE_MONSTER_SAY(both render as orange).Solution: Changed to use
TALKTYPE_SAYwhen emoteSpells is false, which correctly renders as yellow text in OTClient.Behavior:
emoteSpells = true: Orange emote above character (TALKTYPE_MONSTER_SAY)emoteSpells = false: Yellow text in chat (TALKTYPE_SAY)Testing