A card game developed using Unity and C# as part of a university course project. The game incorporates custom mechanics and interactive gameplay elements.
- Deck & Turn System: Implemented using a Queue structure to manage turn order and card flow between players.
- Hand System: Each player’s hand is managed using a Linked List, enabling dynamic insertion and removal of cards.
- Designed with separation of concerns and expandable logic for AI or multiplayer extensions.
- 🔄 Turn-based game logic with Queue for deck/turn order
- 🃏 Dynamic hand management using Linked List
- 🧠 Basic single-player AI logic
- 🎨 Custom UI and visual design
- Unity 6
- C#
- Git & GitHub
- Visual Studio
Main menu interface of the game.
In-game screenshot showcasing the card layout and player interactions.
- Clone the repository:
git clone https://github.com/zzynpkrdgg/cardGame.git