feat: Add localization support for DandersFrames#17
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evalor wants to merge 1 commit intoDanderBot:mainfrom
Open
feat: Add localization support for DandersFrames#17evalor wants to merge 1 commit intoDanderBot:mainfrom
evalor wants to merge 1 commit intoDanderBot:mainfrom
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- Add AceLocale-3.0 library for localization support - Create locale files for all supported WoW languages: - enUS (English - source/complete) - deDE (German - placeholder) - esES (Spanish - Spain, placeholder) - esMX (Spanish - Latin America, placeholder) - frFR (French - placeholder) - itIT (Italian - placeholder) - koKR (Korean - placeholder) - ptBR (Portuguese - Brazil, placeholder) - ruRU (Russian - placeholder) - trTR (Turkish - placeholder) - zhCN (Simplified Chinese - complete) - zhTW (Traditional Chinese - placeholder) - Update TOC to include locale files - zhCN has full translation, other languages are ready for translation
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What should we do to contribute to localization? I could take esES |
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ignored i guess? |
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Add localization support for DandersFrames
Summary
This PR introduces proper localization infrastructure to DandersFrames, making the addon accessible to players worldwide.
Why This Matters
For Players
For The Ecosystem
The community has already been localizing DandersFrames — but without official localization support, maintainers of translated versions face significant challenges:
With proper localization infrastructure:
What's Included
Technical Implementation
Locales/L["English String"] = truein enUS.lua (source)L["English String"] = "翻译文本"in other locale filesL["English String"]— automatically localizedFiles Changed
Next Steps
I'm happy to continue helping with:
Request for Feedback
Would you be open to:
Let me know your thoughts! I'm committed to helping make DandersFrames more accessible globally. 🙏
如何添加新翻译 / How to Add Translations
对于想要贡献翻译的开发者:
Locales/frFR.lua)L["Key"] = true改为L["Key"] = "Translated text"示例:
未翻译的字符串会自动使用英文作为后备。
Thank you for considering this contribution! 🌍