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15 changes: 15 additions & 0 deletions DandersFrames.toc
Original file line number Diff line number Diff line change
Expand Up @@ -14,13 +14,28 @@
# Libraries
Libs\LibStub\LibStub.lua
Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua
Libs\AceLocale-3.0\AceLocale-3.0.lua
Libs\AceSerializer-3.0\AceSerializer-3.0.lua
Libs\LibDataBroker-1.1\LibDataBroker-1.1.lua
Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua
Libs\LibSharedMedia-3.0\LibSharedMedia-3.0.lua
Libs\LibDeflate\LibDeflate.lua
Libs\LibSerialize\LibSerialize.lua

# Localizations (must load before code that uses them)
Locales\deDE.lua
Locales\enUS.lua
Locales\esES.lua
Locales\esMX.lua
Locales\frFR.lua
Locales\itIT.lua
Locales\koKR.lua
Locales\ptBR.lua
Locales\ruRU.lua
Locales\trTR.lua
Locales\zhCN.lua
Locales\zhTW.lua

# XML Templates (must load before Lua that uses them)
DandersFrames.xml

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133 changes: 133 additions & 0 deletions Libs/AceLocale-3.0/AceLocale-3.0.lua
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--- **AceLocale-3.0** manages localization in addons, allowing for multiple locale to be registered with fallback to the base locale for untranslated strings.
-- @class file
-- @name AceLocale-3.0
-- @release $Id: AceLocale-3.0.lua 1284 2022-09-25 09:15:30Z nevcairiel $
local MAJOR,MINOR = "AceLocale-3.0", 6

local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)

if not AceLocale then return end -- no upgrade needed

-- Lua APIs
local assert, tostring, error = assert, tostring, error
local getmetatable, setmetatable, rawset, rawget = getmetatable, setmetatable, rawset, rawget

local gameLocale = GetLocale()
if gameLocale == "enGB" then
gameLocale = "enUS"
end

AceLocale.apps = AceLocale.apps or {} -- array of ["AppName"]=localetableref
AceLocale.appnames = AceLocale.appnames or {} -- array of [localetableref]="AppName"

-- This metatable is used on all tables returned from GetLocale
local readmeta = {
__index = function(self, key) -- requesting totally unknown entries: fire off a nonbreaking error and return key
rawset(self, key, key) -- only need to see the warning once, really
geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
return key
end
}

-- This metatable is used on all tables returned from GetLocale if the silent flag is true, it does not issue a warning on unknown keys
local readmetasilent = {
__index = function(self, key) -- requesting totally unknown entries: return key
rawset(self, key, key) -- only need to invoke this function once
return key
end
}

-- Remember the locale table being registered right now (it gets set by :NewLocale())
-- NOTE: Do never try to register 2 locale tables at once and mix their definition.
local registering

-- local assert false function
local assertfalse = function() assert(false) end

-- This metatable proxy is used when registering nondefault locales
local writeproxy = setmetatable({}, {
__newindex = function(self, key, value)
rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
end,
__index = assertfalse
})

-- This metatable proxy is used when registering the default locale.
-- It refuses to overwrite existing values
-- Reason 1: Allows loading locales in any order
-- Reason 2: If 2 modules have the same string, but only the first one to be
-- loaded has a translation for the current locale, the translation
-- doesn't get overwritten.
--
local writedefaultproxy = setmetatable({}, {
__newindex = function(self, key, value)
if not rawget(registering, key) then
rawset(registering, key, value == true and key or value)
end
end,
__index = assertfalse
})

--- Register a new locale (or extend an existing one) for the specified application.
-- :NewLocale will return a table you can fill your locale into, or nil if the locale isn't needed for the players
-- game locale.
-- @paramsig application, locale[, isDefault[, silent]]
-- @param application Unique name of addon / module
-- @param locale Name of the locale to register, e.g. "enUS", "deDE", etc.
-- @param isDefault If this is the default locale being registered (your addon is written in this language, generally enUS)
-- @param silent If true, the locale will not issue warnings for missing keys. Must be set on the first locale registered. If set to "raw", nils will be returned for unknown keys (no metatable used).
-- @usage
-- -- enUS.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "enUS", true)
-- L["string1"] = true
--
-- -- deDE.lua
-- local L = LibStub("AceLocale-3.0"):NewLocale("TestLocale", "deDE")
-- if not L then return end
-- L["string1"] = "Zeichenkette1"
-- @return Locale Table to add localizations to, or nil if the current locale is not required.
function AceLocale:NewLocale(application, locale, isDefault, silent)

-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
local activeGameLocale = GAME_LOCALE or gameLocale

local app = AceLocale.apps[application]

if silent and app and getmetatable(app) ~= readmetasilent then
geterrorhandler()("Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered")
end

if not app then
if silent=="raw" then
app = {}
else
app = setmetatable({}, silent and readmetasilent or readmeta)
end
AceLocale.apps[application] = app
AceLocale.appnames[app] = application
end

if locale ~= activeGameLocale and not isDefault then
return -- nop, we don't need these translations
end

registering = app -- remember globally for writeproxy and writedefaultproxy

if isDefault then
return writedefaultproxy
end

return writeproxy
end

--- Returns localizations for the current locale (or default locale if translations are missing).
-- Errors if nothing is registered (spank developer, not just a missing translation)
-- @param application Unique name of addon / module
-- @param silent If true, the locale is optional, silently return nil if it's not found (defaults to false, optional)
-- @return The locale table for the current language.
function AceLocale:GetLocale(application, silent)
if not silent and not AceLocale.apps[application] then
error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
end
return AceLocale.apps[application]
end
4 changes: 4 additions & 0 deletions Libs/AceLocale-3.0/AceLocale-3.0.xml
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceLocale-3.0.lua"/>
</Ui>
28 changes: 28 additions & 0 deletions Locales/deDE.lua
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-- ============================================================================
-- DandersFrames - deDE Localization (German)
-- ============================================================================
-- German localization file.
-- All keys defined in enUS.lua will be used as fallback when translations
-- are missing from this file.
-- ============================================================================

local addonName = ...
local L = LibStub("AceLocale-3.0"):NewLocale(addonName, "deDE")

if not L then return end

-- ============================================================================
-- Translation strings will be added here later
-- ============================================================================
-- This file will contain German translations for all translatable strings.
-- Only translate strings that need to be translated from English.
--
-- Format:
-- L["Key"] = "รœbersetzter Text"
--
-- Any keys not defined here will automatically fall back to enUS version.
-- ============================================================================

-- ============================================================================
-- TODO: Add translation strings when provided
-- ============================================================================
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