feat(brake_release): launch brake_release_node alongside e_stop - #6
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Schwimo wants to merge 2 commits into
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feat(brake_release): launch brake_release_node alongside e_stop#6Schwimo wants to merge 2 commits into
Schwimo wants to merge 2 commits into
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Start the brake_release_node (from duatic_e_stop) in the bringups so the gamepad brake-release combo works. Mirrors the e_stop_node placement and conditions (incl. UnlessCondition(start_as_subcomponent) on DynaArm).
Contributor
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@Schwimo is this needed and is it tested ? |
Contributor
Author
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This is needed but not tested I think |
Contributor
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@mbloechli Please test this also. |
Contributor
I currently do not a have a single freestanding arm in the office I can test this with. |
Contributor
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@Schwimo I think you can test this yourself in esslingen ? |
Contributor
Author
I can't test if the real brake gets triggered. But the base function I can test yes. |
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Start the brake_release_node (from duatic_e_stop) in the bringups so the gamepad brake-release combo works. Mirrors the e_stop_node placement and conditions (incl. UnlessCondition(start_as_subcomponent) on DynaArm).