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[HIGH] external PR replay workflow promotes fork code to trusted CI without an in-workflow actor/content gate
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: highMajor broken workflow or broad compatibility failureMajor broken workflow or broad compatibility failuresurface: ciGitHub Actions, validation scripts, or release checksGitHub Actions, validation scripts, or release checkstype: securitySecurity vulnerability or unsafe trust boundarySecurity vulnerability or unsafe trust boundaryStatus: Open.#144 In ForkHorizon/NexusUnity;[MEDIUM] ListPlayerPrefs builds defaults arguments from unescaped project metadata
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: mediumImportant defect or workflow gap with workaroundImportant defect or workflow gap with workaroundsurface: nativeNative OS integration and lifecycle interopNative OS integration and lifecycle interopsurface: playerprefsUnity PlayerPrefs read/write/delete surfaceUnity PlayerPrefs read/write/delete surfacetype: securitySecurity vulnerability or unsafe trust boundarySecurity vulnerability or unsafe trust boundaryStatus: Open.#143 In ForkHorizon/NexusUnity;[MEDIUM] tool usage stats expose raw exception messages across clients
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: mediumImportant defect or workflow gap with workaroundImportant defect or workflow gap with workaroundsurface: json-rpcRaw JSON-RPC methods, schemas, or dispatch surfaceRaw JSON-RPC methods, schemas, or dispatch surfacetype: securitySecurity vulnerability or unsafe trust boundarySecurity vulnerability or unsafe trust boundaryStatus: Open.#142 In ForkHorizon/NexusUnity;[HIGH] ValidatePath does not resolve symlink targets before allowing project-root file access
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: highMajor broken workflow or broad compatibility failureMajor broken workflow or broad compatibility failuresurface: assetAssetDatabase, asset paths, imports, moves, and deletesAssetDatabase, asset paths, imports, moves, and deletessurface: json-rpcRaw JSON-RPC methods, schemas, or dispatch surfaceRaw JSON-RPC methods, schemas, or dispatch surfacetype: securitySecurity vulnerability or unsafe trust boundarySecurity vulnerability or unsafe trust boundaryStatus: Open.#141 In ForkHorizon/NexusUnity;[HIGH] delete_asset permanently deletes project assets and ProjectSettings without confirmation
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: highMajor broken workflow or broad compatibility failureMajor broken workflow or broad compatibility failuresurface: assetAssetDatabase, asset paths, imports, moves, and deletesAssetDatabase, asset paths, imports, moves, and deletessurface: json-rpcRaw JSON-RPC methods, schemas, or dispatch surfaceRaw JSON-RPC methods, schemas, or dispatch surfacetype: securitySecurity vulnerability or unsafe trust boundarySecurity vulnerability or unsafe trust boundaryStatus: Open.#140 In ForkHorizon/NexusUnity;[HIGH] Type resolution scans all loaded assemblies for component and ScriptableObject creation
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: highMajor broken workflow or broad compatibility failureMajor broken workflow or broad compatibility failuresurface: json-rpcRaw JSON-RPC methods, schemas, or dispatch surfaceRaw JSON-RPC methods, schemas, or dispatch surfacesurface: unity-editorUnity Editor package, windows, menus, or C# server surfaceUnity Editor package, windows, menus, or C# server surfacetype: securitySecurity vulnerability or unsafe trust boundarySecurity vulnerability or unsafe trust boundaryStatus: Open.#139 In ForkHorizon/NexusUnity;[MEDIUM] HandlePostCompileFocusReturn update subscription is not idempotent
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: mediumImportant defect or workflow gap with workaroundImportant defect or workflow gap with workaroundsurface: nativeNative OS integration and lifecycle interopNative OS integration and lifecycle interopsurface: unity-editorUnity Editor package, windows, menus, or C# server surfaceUnity Editor package, windows, menus, or C# server surfacetype: unity-antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternStatus: Open.#138 In ForkHorizon/NexusUnity;[LOW] UI verification leaves the Nexus Unity Test window open
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: lowCleanup, minor defect, or low-risk polishCleanup, minor defect, or low-risk polishsurface: diagnosticsDiagnostics, verification, log capture, and troubleshooting workflowsDiagnostics, verification, log capture, and troubleshooting workflowssurface: uiEditor UI Toolkit automation and window workflowsEditor UI Toolkit automation and window workflowstype: unity-antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternStatus: Open.#137 In ForkHorizon/NexusUnity;[MEDIUM] verification delayCall can mutate the editor after the window is closed
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: mediumImportant defect or workflow gap with workaroundImportant defect or workflow gap with workaroundsurface: diagnosticsDiagnostics, verification, log capture, and troubleshooting workflowsDiagnostics, verification, log capture, and troubleshooting workflowssurface: unity-editorUnity Editor package, windows, menus, or C# server surfaceUnity Editor package, windows, menus, or C# server surfacetype: unity-antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternStatus: Open.#136 In ForkHorizon/NexusUnity;[MEDIUM] create_hierarchy is not one atomic Undo operation and property writes bypass Undo
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: mediumImportant defect or workflow gap with workaroundImportant defect or workflow gap with workaroundsurface: json-rpcRaw JSON-RPC methods, schemas, or dispatch surfaceRaw JSON-RPC methods, schemas, or dispatch surfacesurface: unity-editorUnity Editor package, windows, menus, or C# server surfaceUnity Editor package, windows, menus, or C# server surfacetype: unity-antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternUnity Editor lifecycle, Undo, selection, or API usage antipatternStatus: Open.#134 In ForkHorizon/NexusUnity;[MEDIUM] GetPortOwner leaks Process handles on failed start diagnostics
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: mediumImportant defect or workflow gap with workaroundImportant defect or workflow gap with workaroundsurface: networkingHTTP, WebSocket, listener, origin, or authentication surfaceHTTP, WebSocket, listener, origin, or authentication surfacesurface: unity-editorUnity Editor package, windows, menus, or C# server surfaceUnity Editor package, windows, menus, or C# server surfacetype: resource-leakProcess, stream, handle, or lifecycle leak/hang riskProcess, stream, handle, or lifecycle leak/hang riskStatus: Open.#133 In ForkHorizon/NexusUnity;[MEDIUM] AppNapBypass process launches are not disposed
bugSomething isn't workingSomething isn't workingneeds-triageImported or reported issue awaiting owner reviewImported or reported issue awaiting owner reviewpriority: mediumImportant defect or workflow gap with workaroundImportant defect or workflow gap with workaroundsurface: nativeNative OS integration and lifecycle interopNative OS integration and lifecycle interopsurface: unity-editorUnity Editor package, windows, menus, or C# server surfaceUnity Editor package, windows, menus, or C# server surfacetype: resource-leakProcess, stream, handle, or lifecycle leak/hang riskProcess, stream, handle, or lifecycle leak/hang riskStatus: Open.#132 In ForkHorizon/NexusUnity;