Refactor BotW logic#5649
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Malkierian merged 18 commits intoHarbourMasters:developfrom Nov 12, 2025
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Co-authored-by: Demur Rumed <junkmute@hotmail.com>
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Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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…m_of_the_well.cpp Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
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…m_of_the_well.cpp Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
…m_of_the_well.cpp Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
…m_of_the_well.cpp Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
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| Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsVanilla() && logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}), | ||
| Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return ctx->GetDungeon(Rando::BOTTOM_OF_THE_WELL)->IsMQ() && logic->IsChild;}), | ||
| Entrance(RR_KAK_WELL, []{return true;}), | ||
| //Backshot should be implemented here, or new regions should be added |
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note backshot only works with hookshot, not longshot, so UI would have to allow toggling between hookshot/longshot
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* Update well logic for doorsanity Co-authored-by: Demur Rumed <junkmute@hotmail.com> * clang * Apply suggestions from code review Co-authored-by: Philip Dubé <serprex@users.noreply.github.com> * Add adult + irons + hook to getting to west ledge * Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp Co-authored-by: Philip Dubé <serprex@users.noreply.github.com> * post merge fixes * post merge fixes * renames and ground jumps * MQ updates * address reviews * Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> * Update soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com> --------- Co-authored-by: Demur Rumed <junkmute@hotmail.com> Co-authored-by: Philip Dubé <serprex@users.noreply.github.com> Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
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Split off from #5318 and built upon due to numerous doorsanity issues being spotted, and so i can mark crawl and climb logic in comments.
I have abbreviated the names of regions in this update but not locations, to minimize the chance of conflicts with non-logic PRs while still making at least the entrance logic fit on screen.
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