ci: Test both Windows debug and release builds#45
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There are wider issues with the entire handling of
location and component assignment in VVL, but this
change does not attempt to fix them.
This issue was discovered "thanks to" an MSVC compiler
bug that incorrectly optimized a piece of this code such
that a division by zero exception was caused in this
piece of code:
if (vector_components != 0 && j != 0
&& j % vector_components == 0) {
While that is a clear compiler bug, it did reveal a few
other bugs in the code around this conditional.
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