Fix stat values for some Tree nodes when using Hulking Form#1414
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If Hulking form was allocated we were still scaling Notables by 1x and the gsub to scale the mod value would match multiple values in the line and replace them all with the scaled value e.g. 1% increased Damage per 15 Strength 1% would be scaled by 1x and then the gsub would replace both numbers in the line with 1 so it would become 1% increased Damage per 1 Strength
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Do any stats on the tree scale the second number instead? That could cause an issue here |
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Heavy Drinker20% increased Life Recovery from Flasks I checked all the nodes on the tree and the only one I found was a Flask notable that is not in the range of any jewel sockets so can't scale anyway |
Wires77
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Sep 18, 2025
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Probably fine for now, especially if this is only visual
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If Hulking form was allocated we were still scaling Notables by 1x and the gsub to scale the mod value would match multiple values in the line and replace them all with the scaled value
e.g. 1% increased Damage per 15 Strength
1% would be scaled by 1x and then the gsub would replace both numbers in the line with 1 so it would become
1% increased Damage per 1 Strength
Fixes #1413
Build:
https://maxroll.gg/poe2/pob/1c29d0gt
Before:


After:

