[WIP] Support for more UE5 versions#5
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21 warnings
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Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v2, actions/setup-dotnet@v3, actions/setup-node@v2, actions/upload-artifact@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealMethods.cs#L188
Dereference of a possibly null reference.
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Build:
UE.Toolkit.Reloaded/ObjectWriters/Nodes/FieldNodeFactory.cs#L67
The variable 'LastOffset' is assigned but its value is never used
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Build:
UE.Toolkit.Reloaded/ObjectWriters/Writers/PtrFieldWriter.cs#L7
Parameter 'objCreator' is unread.
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Build:
UE.Toolkit.Reloaded/ObjectWriters/Nodes/TMapFieldNode.cs#L82
Parameter 'FieldNodeFactory nodeFactory' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
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Build:
UE.Toolkit.Reloaded/ObjectWriters/Nodes/TMapFieldNode.cs#L101
Parameter 'FieldNodeFactory nodeFactory' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
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Build:
UE.Toolkit.Reloaded/ObjectWriters/Nodes/TMapFieldNode.cs#L120
Parameter 'FieldNodeFactory nodeFactory' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealSpawning.cs#L51
Non-nullable field '_SpawnActor' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealSpawning.cs#L24
Possible null reference argument for parameter 'Class' in 'IUObject? UnrealSpawning.SpawnObject(string Name, IUClass Class, IUObject? Owner)'.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealState.cs#L57
Possible null reference argument for parameter 'Class' in 'bool IUGameInstance.TryGetSubsystem(IUClass Class, out IUObject? Subsystem)'.
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Build:
UE.Toolkit.Reloaded/Unreal/UnrealState.cs#L57
Dereference of a possibly null reference.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_2_1/UnrealFactory.cs#L138
Parameter 'IUnrealFactory factory' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L753
Dereference of a possibly null reference.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L734
Dereference of a possibly null reference.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L771
Possible null reference argument for parameter '_Allocator' in 'TMapDictionary<HashablePtr<UClass>, HashablePtr<UObjectBase>>.TMapDictionary(TMap<HashablePtr<UClass>, HashablePtr<UObjectBase>>* _Self, IUnrealMemoryInternal _Allocator, Action<string>? _DebugCallback = null)'.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE4_27_2/UnrealFactory.cs#L763
Parameter 'IUnrealFactory factory' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_7_4/UnrealFactory.cs#L177
Dereference of a possibly null reference.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_7_4/UnrealFactory.cs#L176
Nullable value type may be null.
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Build Core:
UE.Toolkit.Core/Types/Unreal/Factories/UE5_7_4/UnrealFactory.cs#L150
Dereference of a possibly null reference.
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Build Core:
UE.Toolkit.Core/Types/Interfaces/IContainerAllocationPolicies.cs#L50
Non-nullable field 'NumInlineElements' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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Build Core:
UE.Toolkit.Core/Types/Interfaces/IContainerAllocationPolicies.cs#L78
Non-nullable field 'NumInlineElements' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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