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M3: Game Semantic Metadata #4

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@TristinWen

Goal

Compile semantic definitions into game-ready assets rather than model-only output.

Ordered scope

  1. Generic anchors and sockets
  2. Grips, weapon sockets, mount and interaction points
  3. Damage zones and gameplay tags
  4. Foot IK and grounding markers
  5. Collider rules
  6. LOD rules

Core remains engine-neutral; adapters create native components.

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