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M6: MotionForge boundary integration #7

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@TristinWen

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Define a clean ShapeForge ↔ MotionForge boundary.

ShapeForge owns rest pose, stable nodes, semantic rig roles, constraints, and transform targets. MotionForge owns engine-neutral motion intent/IR, clips, tracks, keyframes, curves, composition, and serialization. Native adapters own playback, blending, IK, retargeting, and optimization.

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    roadmapOrdered ShapeForge development roadmap

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