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Welcome to the ArchVisTools wiki!

This wiki details the use of every element available in the ArchVisTools plugin.
This plugin requires the Movie Render Queue and Dataprep Editor plugins to be enabled as it provides tools for both.
Please check the page you would like to see on the sidebar for more details about the provided tools.
If you have any Issue or Feature Request, please do so in the Issues
Please wait a few days after an update of the engine to ensure I have time to test the plugin and to make any necessary adjustments.
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Once the plugin is installed, you can add an ArchVisCineCamera to your scene, either by clicking on your
Viewport Optionsdropdown, thenCreate Camera Here>ArchVisCineCameraActor, or by searchingArchVisCineCameraActorin thePlace Actorspanel.


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Once the
ArchVisCineCameraActoris selected, you can access the perspective correction options in the details panel. EnsureCorrect Perspectiveis checked and you can adjust the amount of correction viaCorrection Strength.

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We need to create a
Level Sequenceto export it inMovie Render Queue. Right click in theContent Browserand underAnimation, create a newLevel Sequence. In theSequencerwindow, drag theArchVisCineCamerafrom theOutliner.

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To export the view via
Movie Render Queue, add the newly createdLevel Sequenceand, in the render settings, make sure to add any of the[Arch Vis]render passes and to remove the defaultDeferred RenderingPass.


- Support for UE 5.8
- Updated plugin for UE 5.6 and UE 5.7 to support deprojection from the ArchVis Camera
- version from UE 5.7 should be compatible with UE 5.8 Preview, but requires manual compiling
- Support for UE 5.7
- Support for UE 5.6
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Fixes for UE 5.5:
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High Resolution Rendering is not compatible with ArchVis Cine Camera and a regular Deferred Pass, keep using the ArchVis Deferred Passes instead
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Fix for control of the ArchVis Camera from Blueprint
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- Support for UE 5.5
- [Fix] Allow Multi Camera export on UE 5.4
- [Fix] Fixed an issue with Simulate and with GameMode on UE 5.4
- Compatible with UE 5.4
- Compatible with UE 5.4 Preview
- [Fix] Fixed a packaging issue on UE 5.3
- Compatible with UE 5.3
- Compatible with UE 5.2 Preview 1.
- Compatible with UE 5.1.
- Path Tracer not rendering with lower end graphic cards due to changes in the Engine. I am actually not able to test the Path Tracer pass anymore :(
- Better support of NearClipPlane in the editor. Default CineCameras now have the property
Custom Near Clip Planethat you should use instead but it currently cannot be animated. You can still use the propertyOverride Near Clip Planeof the ArchVis Camera which is animatable. - [Fix] Fixed a bug where the render from the Movie Render Queue wasn't matching the viewport when the Filmback settings of the camera were different from the aspect ratio of the output.
- Compatible with UE 5.1 Preview 2 (not Preview 1). Still issues with the default Movie Render Queue Passes ObjectID not exporting on exr (has been reported to Epic) and Path Tracer not rendering with lower end graphic cards.
- Bug Fix on the Movie Render Queue Settings needing a manual reset when reloading a preset.
- Small fixes on a few Dataprep recipies.
- Now compatible with Unreal Engine 5.0 (5.0.0 - 5.0.3)
- Now compatible with Unreal Engine 5 Preview 1
- Added support for High Res Rendering
- The ArchVisCineCamera should now also be accessible through Place Actors > Cinematic
- added the Movie Render Queue Pass [ArchVis] Object Id (Limited)
- Custom Dataprep Blueprints have been converted to C++ to make it easier to update in the future and to handle multiple engine versions. The Blueprint versions have been deprecated and will be deleted in the future. Newly created nodes will automatically use the C++ version.
- Initial Release
ArchVisTools v1.6.6 is built for Unreal Engine v4.27 and v5.0 - v5.7. Note that only the latest version is on active maintenance.
If the Engine or any of these plugin has been updated and ArchVisTools is not working as intended, please create an issue and I'll work on that as soon as possible.
Do you have any improvement or other feature that you would like to see? Please let me know and I'll see what I can do.